Tag Archives: Video Games

New Wave Esports Corp. Opens the Market at the CSE Media Centre

The CSE was happy to welcome New Wave Esports Corp. (CSE:NWES) to the CSE Media Centre on November 12th, 2019 to open the market.

An investment company with a focus on the esports and competitive gaming industries, New Wave Esports provides capital and advisory services to esports organizations, teams, leagues, events, and technology innovators. The company’s goal is to enhance all aspects of the industry for existing fans, players, and associated organizations.

“We’ve been working very hard all year to get up to this point. We’ve built a great portfolio behind us to bring to the public. So, now the public has access into investing into the esports ecosystem and continuing investing and growing the esports industry as we move forward,” said CEO Daniel Mitre.

“Looking forward, we’re expanding globally. We’re looking at deals across the world – Asia and Europe – where we’re continuing to build our portfolio,” he added.

Joining Mitre at the Market Open were several members of the New Wave Esports team, including President Trumbull Fisher.

View the podcast for this Market Open featuring Daniel Mitre here.

For more details about the CSE Media Centre, including information on upcoming Market Opens, please visit the CSE website, or follow us on social media.

Daniel Mitre on How Old School Gaming has Influenced the New Wave of eSports

Daniel Mitre, CEO of New Wave Esports Corp. (CSE:NWES), joined James Black at the CSE Media Centre (couch) to play some retro SNES video games and share his origins as a gamer (0:46), the evolution of the competitive gaming scene since the 1990’s (3:31) and why the competitive gaming market has gravitated towards first person shooters (6:36). Dan also discloses the size of the gaming and eSports industries (9:22), as well as the four eSports ecosystem verticals that New Wave focuses and invests in (10:49). Listen until the end to hear his thoughts on competitive player health and development (14:17), and the overwhelming demand for content from professional streamers (17:28).

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