Vishal Gupta on Using Green Gold to Fund Exploration of (Gold) Gold

CSE’s James Black was recently joined by Vishal Gupta, CEO of California Gold Mining Inc. (CSE:CGM), to discuss his company’s multi-pronged growth strategy in hemp cultivation and wholesaling, as well as gold exploration in California.

In this conversation, Vishal discusses how he is leveraging operating cash flow from their hemp business to fund gold exploration (1:48), the importance of understanding the bottlenecks in the wholesale hemp market (4:54), and why his company isn’t growing hemp in Canada (8:28).

Listen until the end to learn why hemp CBD extraction still needs to grow by an order of magnitude to supply companies like Coca Cola, the environmental benefits of growing hemp, and Vishal’s own experience in investment banking (and how it led him to running a gold/hemp company).

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California Gold Mining Inc. Opens the Market at the CSE Media Centre

The CSE proudly welcomed California Gold Mining Inc. (CSE:CGM) for a Market Open at the CSE Media Centre on February 12th, 2020.

Headquartered in Toronto, California Gold Mining Inc.’s core business involves the development of high-quality gold resources, as well as the cultivation and processing of high-CBD industrial hemp. The company currently focuses its gold resource exploration initiatives on its 100%-owned Fremont property in Mariposa County, California, which is comprised of 3,351 acres of historically producing gold mines. In addition, California Gold Mining Inc. is in the process of establishing an outdoor, high-CPD industrial hemp biomass cultivation operation on its newly acquired Grove Road Farm property in Kendall County, Illinois. This 100%-owned property is comprised of 82 acres of farmland, on which 130,000 industrial hemp plantlets have been sown thus far.

“We’re very honoured that we were invited today to ring the bell, and we are very happy to be here,” remarked Vishal Gupta, CEO at California Gold Mining Inc.

Referring to their hemp cultivation initiatives, he added, “Just a couple weeks back, we signed agreements for our isolates and distillates. And we’re days away from achieving our first sales, and consequently, our first revenues. The one unique thing about California Gold is, from our very first revenue stream, we will be able to generate an operating profit, which sets us a little apart from the rest of the hemp and cannabis field.”

Along with Gupta, other key members of the California Gold Mining Inc. team were also in attendance at the Market Open.

Listen to the podcast on this Market Open featuring Vishal Gupta here.

For more details about the CSE Media Centre, including information on upcoming Market Opens, please visit the CSE website, or follow us on social media.

AMPD Ventures: Meeting the need for digital speed when every millisecond counts

AMPD Ventures (CSE:AMPD) Chief Executive Officer Anthony Brown has declared war on computing latency.

For the digital layman, latency is deterioration in the speed (measured in milliseconds) at which a signal arrives, gets processed and is sent back to the requesting computer. The lower the latency, the faster the processing time.

Latency is a big deal with online gamers. Any lag, jitter or other performance issue with a video game can ruin the player experience. For professional gamers, latency is a livelihood issue because money is at stake – a lag or glitch means rival players are able to move and react faster to score more points.

“Those milliseconds can add up,” Brown says. “The more interactive an application is – like any esport where they’re continually pressing buttons and moving and doing things, and you’re in communication between the client and the server – the more it counts. Even though you’re dealing with milliseconds, the resulting impact on the application can be quite noticeable.”

Brown has been confronting the latency problem since his days two decades ago when he co-founded the Seven Group, providing high-performance computing for banks and engineering firms and then working with the likes of Disney Interactive on video games. Brown’s passion eventually morphed into AMPD Technologies, which he co-founded in 2015.

Besides video games and esports, AMPD helps other companies bring their dreams to life through data visualization, video rendering, artificial intelligence, augmented reality and virtual reality, and high-level academic research.

Brown and his management team listed AMPD Technologies’ AMPD Ventures unit on the Canadian Securities Exchange in October, to both raise capital and increase AMPD’s profile. The move secured the company $3 million in new funding.

To minimize latency in our increasingly connected digital world, AMPD develops and employs a method called edge computing, which entails placing nodes, which is where the data and content resides, as close as possible to the end-user.

Brown says edge computing represents the fourth stage of the digital revolution, which started with cable television and then the Internet, followed by the cloud.

“It’s the next generation of digital infrastructure. It’s the next Internet, if you like,” he explains.

The cloud is the matrix of “virtual” machines spread out across the globe that Amazon, Google, Microsoft and others maintain to store vast sums of data and perform distributed computing. It might be the heart and soul of e-commerce and video streaming, but the cloud is also seriously flawed.

Remember, it’s partly about distance. For one, sending and requesting data from the cloud adds to the latency lag. Because of this, the cloud and its distributed computing architecture servers can’t adequately handle the emerging data-heavy technologies such as augmented reality and virtual reality that need high-performing computing to function properly.

“What we do is hardware-switched, hardware-firewalled, array-based storage. That means that the storage is separate from the servers and all the servers can access it directly at superfast speeds. And then we put that at the edge, in the urban centre where the data is being used. So that last-mile latency is mitigated as well,” explains Brown.

The company recently opened its first data centre in Vancouver, not far from its headquarters. Besides offering clients high-performance computing solutions, the centre is designed to capture the heat generated by the servers and distribute it to the building, and produce clean drinking water via the condensing systems in the air conditioners.

AMPD is currently onboarding clients and expects to max out the data centre’s capacity before too long. Halfway through November, the company announced its first client, Bardel Entertainment, which works on the popular cartoon series Rick and Morty.

In a deal expected to generate more than $1.2 million in revenue over three years, Bardel will utilize the AMPD Remote Render Service that enables studios to access thousands of cores of processing power without having to build their own costly data centres. When rendering for animated content, two-dimensional or three-dimensional images are generated for the screen from a computer, using huge amounts of processing power.

Importantly, the render service is not hooked up to the Internet but rather connected via direct fibre access to AMPD’s servers in the company’s data centre. That means minimal latency issues by avoiding the cloud.

AMPD has also started a partnership with Myesports Ventures, which runs the online gaming stadiums where players compete in esport tournaments with live audiences. Myesports currently has one live stadium and three more planned in 2020, and has tapped AMPD to supply the computing infrastructure for players and onsite gaming hosting.

In addition to supplying the backbone for players at the stadium, AMPD will be able to let players access the platform from home, giving people in the local area an ability to play an esport with the same low latency experience as esports athletes competing in the stadium itself.

AMPD also is involved with the Digital Technology Supercluster Learning Factory project, a consortium financed by the Canadian government to provide digital solutions for the manufacturing industry. The project will leverage AMPD’s high-performance computing platform to create digital twins of production lines for advanced aircraft parts. The project goes live in December for both simulation and virtual reality visualization.

“Eventually we’ll hit critical mass where we just need to proliferate and get ahead of the curve to be able to build out as many data centres and as many high-performance computing nodes as we can,” Brown concludes. “To be able to handle the load of all those super cool applications coming down the pipe that people can’t even use yet is what we are gearing up for.”

This story was featured in the Public Entrepreneur magazine.

Learn more about AMPD Ventures at https://www.ampd.tech/.

Melissa Rolston on Empowerment from Skin to Within – the JADA Story

CSE’s Grace Pedota was recently joined by Melissa Rolston, Founder of JADA, who dropped by to share her personal journey in the cannabis industry which has led her to launch her new venture – a cannabis infused skincare brand.

In this discussion, Melissa shares how she was inspired by her work in chronic pain management and photography (1:15), how one particular case she treated demonstrated how cannabinoid therapy can work effectively alongside chemotherapy (4:45), and the key allies in the industry that have helped her in her mission to evangelize “Empowerment from the skin to within” (10:26).

Listen until the end to learn about her new company called JADA, why she has partnered with DANA to address the market for high-end cannabis jewelry, and how her company is set up to help “break the stigma”.

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Versus Systems: Clever technology increases advertising engagement to extraordinary levels

Versus Systems (CSE:VS) is disrupting the conventional advertising landscape with an innovative choice/reward model. The company’s main focus is the esports sector, where game developers use its WINFINITE platform to create competitions that provide players the chance to win a variety of attractive prizes.

The platform can be accessed via mobile, console, PC games and streaming media, and thanks to that reach some half a million prizes have been awarded already. WINFINITE is used for games in the US and Canada right now, with a UK launch slated for December. Plans call for making it available in continental Europe in the first half of 2020, and in China around mid-year.

In August of 2019, Versus struck a licensing deal with hardware giant HP that will see its technology used in a variety of HP products and services. Public Entrepreneur caught up with Versus Chief Executive Officer Matthew Pierce last month to learn more about the company and its considerable potential.

How is the advertising landscape changing and how does Versus fit into that?

I think media is changing but that advertising is changing more slowly. People in general don’t care for old systems of advertising, or paid ads. We measure videos not by whether they were watched but by how many seconds they were watched before someone hits X to escape. People don’t care for banner ads or interstitials or pre-roll or any of those kinds of things.

And as content, as media, as games, as shows and all those things become more interactive, and more choice-based and more tailored to the viewer or the player, so too does the advertising. The advertising needs to be just as thoughtful. And for us, the marriage of choice and reward, which is to say that when you get to choose what you want to play for or you get to choose what you’re trying to win, it introduces the idea of earning it, so it no longer feels like an ad, but rather a prize. It feels like something you’ve earned and that makes all the difference.

Can you explain how WINFINITE works and how you came up with the idea?

In any Versus-enabled content, whether it’s a show, a fitness app or a video game, when you enter into the experience, when you’re about to load up the game or when you’re about to watch your show, there’s a menu that asks what you want to play for. You can choose anything from downloadable content in a video game to trips, to apparel, to food, to electronics. There’s a huge number of things that we’ve given away, from tickets to BlizzCon to hats and shirts.

Users see a win condition that says, “If you do this then you will get this, or if you do that then you will be entered into a sweepstakes to get that.” People try to win the race or crush the right amount of candy and then you get sent a message saying that you either won it or you didn’t. If you didn’t, you try again or try to win something else. It doesn’t interrupt the show or the game. It’s there to enhance the experience.

The company came out of an incubator whose limited partners included a large software development firm, a large law firm, and people with strong media backgrounds. The idea was to create something that’s in a really thorny regulatory space that is also difficult to achieve technically.

People love winning things and people love earning things. How can we make that real? We’ve been filing IP on it for years now. We’ve been granted patents covering how to do it and how to do it at scale.

Is it fair to say you’re focused mainly on the gaming space?

We very much like the gaming side of things. We also like things that look like games. Games are already made such that there’s what we call a “win condition,” and the win condition is very clear inside of a game – save this town, crush this candy, find the loot. That’s a really rich environment for us. But I also keep bringing up fitness because fitness looks a lot like a game as you try to run a certain distance or achieve specific goals.

What sort of feedback do you get from players?

Ninety seven percent of players interviewed that have used the platform say it makes the game more fun. And that is not true of most advertising, right? We did a huge survey with UCLA last year to talk about user behaviour and how people interact with media and it confirmed that people don’t care for ads. But 97% of people who play for rewards say rewards make the game more engaging. Once introduced to prizes, people play more and there’s not an ad unit anywhere that makes people consume the content more frequently.

How do you make money from this?

The business model works in classic advertising fashion, which is that the brands that want to reach these players pay to place their products inside of the content, the difference being that our engagement rates are minutes rather than seconds, and the transaction rates are measured in whole percents, rather than hundredths of a percent.

We are much, much, much more effective with respect to getting people to do something. Do they go into the store, or do they go to the website? It’s much more effective when you introduce these ideas of choice and reward. The brands pay for that because it’s just a more effective ad unit.

We split the revenue with the content owner, so in the case of HP we’re in all the HP Omen computers and we split the revenue with HP. When we are in a game we split the revenue with the game developer and the publisher. So, we make our revenue on a transactions basis. Every time someone makes an attempt to win a prize, the company who put up that prize pays for that engagement.

You’ve struck a number of partnership agreements. Is there one deal you are particularly proud of?

The HP deal is massive. HP is a US$50billion company and we have a multi-year deal. They are well known for being safe and secure, and conservative and thoughtful and the idea that they would partner with us, I think, suggests that we’ve worked very hard to be a credible, trustworthy, thoughtful, capable company. HP sells tens of millions of computers a year and they’re one of the most highly respected hardware manufacturers on earth. They have access to not just gamers, but to anything you can do on a computer that you want to encourage or incentivize. We can put rewards around things other than games. The platform also works extremely well for fitness apps and certain business applications.

What would you say to potential investors about the group’s future targets?

Now’s a great time. You start talking about tens of millions of machines from the HP deal and then you also start talking about the opportunities that we’ve got when we grow into some of these other markets, particularly in Asia. You have access to a lot of people playing a lot of games or a lot of people engaging with these apps. And they want to win. It’s perfect for us.

This story was featured in the Public Entrepreneur magazine.

Learn more about Versus Systems at https://www.versussystems.com/.

Cultivar Holdings Inc. Opens the Market at the CSE Media Centre

The CSE was excited to welcome Cultivar Holdings Inc. to open the market at the CSE Media Centre on January 29th, 2020.

Cultivar Holdings Inc. is an early stage cannabis company based in Toronto, Canada. The company cultivates cannabis in Jamaica, and has a variety of offerings in the industry, ranging from cannabis derived products, to proprietary artificial intelligence technology that can help workplace safety and law enforcement detect cannabis impairment. Its products include consumable health goods, natural cosmetics, and genetic tools for opioids and cannabis dependency. With its ongoing research and development efforts, Cultivar Holdings’ vision is to be a global leader in the cannabis space.

“It’s a pleasure being here, [ringing] the bell today,” remarked COO Dr. Rahul Kushwah. “It’s a journey that started over two and a half years ago. And our stronghold is really our impairment technology, because when you look at the landscape, impairment – whether it’s cannabis or alcohol – is actually a huge concern. But especially in the cannabis space, there is nothing out there that can identify impairment.”

He added, “there’s actually a lot which is in the pipeline, which I can’t disclose right now. What I can say is that we are developing our entire business around AI and impairment technology. And as this year progresses, there are going to be a lot of developments which should be disseminating, so it’s a great space to watch.”

CEO Sheldon Kales and other key members of the Cultivar Holdings team were also in attendance at the Market Open.

View the podcast on this Market Open featuring Dr. Rahul Kushwah here.

For more details about the CSE Media Centre, including information on upcoming Market Opens, please visit the CSE website, or follow us on social media.

Dr. Rahul Kushwah on How AI Will Revolutionize Impairment Testing

CSE’s Barrington Miller was recently joined by Dr. Rahul Kushwah, COO at Cultivar Holdings Inc. (CSE:CULT), to discuss his company’s recent listing on the Canadian Securities Exchange and the innovative work his company is pursuing in the application of artificial intelligence to impairment detection.

In this conversation, Dr. Kushwah shares his thoughts on why its important to challenge the widely accepted correlation between impairment and THC levels (1:19), why Fortune 500 companies are interested in their testing (3:13), and how Cultivar is applying AI to non-invasive impairment testing (4:35).

Listen until the end to hear about how Rahul’s experience as a research scientist led him down the path to public entrepreneurship and why the company has cultivation interests in Jamaica.

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Anish Chopra on Why You Need to Understand Risk Tolerance

CSE’s Phillip Shum was recently joined by Anish Chopra, Managing Director at Portfolio Management Corporation, to discuss his market perspectives based on a 20+ year career in asset management.

In this discussion, Anish shares how he sets himself up to recognize good opportunities in bad markets (3:24), why fundamentals are the key entry-point to investing in 2020 (4:55), and why it is imperative to understand risk tolerance before determining a fit with a financial advisor (6:26).

Listen until the end to hear Anish’s thoughts on the differences between the US and Canadian investment landscape, and his professional journey that has led him to being one of the most respected market commentators in Canada.

New Wave Esports: Esports investments are the latest thing and this CEO is at the top of his game

Esports in North America is undergoing a metamorphosis. Video games like Fortnite and Overwatch have taken the world by storm, viewership at tournaments is bigger than ever and capital is flowing into the industry from sources that had never considered it before.

New Wave Esports (CSE:NWES) provides the spark for organizations looking for oxygen in the space, whether it’s esports teams, platforms, tournament organizers or technology innovators. If you have a great moneymaking idea in this industry, New Wave Esports is the type of company you turn to for the capital to make your dream a reality.

And it has not taken long for the company’s investments to begin paying off. In July, Lazarus Esports, a competitive team in which New Wave owns a minority stake, took home US$3.5 million at the Fortnite World Cup.

At the helm is Chief Executive Officer Daniel Mitre, who perfectly fits the profile of an esports CEO. He’s fresh-faced – young enough to have spent his whole life growing up around video games, but old enough to remember carrying a roll of quarters to the arcade. With a beard, gauges in his ears and a sleeve of tattoos down each arm, he looks the part.

New Wave Esports went public in October and Public Entrepreneur caught up with Mitre in the midst of a road show to talk about where his company, and the industry as a whole, goes from here.

Tell me about your background in the gaming industry and how New Wave Esports came to be.

I’ve been in gaming for over 17 years. I started off testing video games way back in the early 2000s, where I learned the fundamentals of game development and gained an understanding of what motivates players to keep coming back.

I went on to do community management, and eventually started doing global marketing campaigns. I’ve worked at Electronic Arts (EA), THQ, Sega, Sierra Online, and various music and toy companies.

The past five years I’ve been at EA, and I got to work on the Battlefield franchise, as well as some other competitive titles like FIFA, Madden, NBA Live, and Need for Speed. And esports has always been a common thread in the sustain/retention models of those games, so I’m able to bring my gaming network and my expertise to New Wave Esports.

Then, I met with Trumbull Fisher. He’s a 15-year finance industry expert who’s raised capital across Canada for industries like cannabis and mining, and he brings capital markets experience as New Wave Esports’ president. Between my gaming and his finance, we bring the investment vehicle that is New Wave Esports.

How does your investment process work?

We set up the company in two pillars, the first of which is the acquisition arm. We’re looking for companies that we can fold into the New Wave Esports family. They benefit from the performance of our shares as well as the ancillary services we provide, and their revenues are directly turned into our revenues.

The second pillar is the traditional holdings arm. We’ve built a phenomenal portfolio of minority investments, and as we go forward, I expect to see a shift in our investment approach toward majority stake investment.

We‘re unlike a traditional investment group that just puts in a bunch of money and checks in every quarter. We place investment capital and take stock options in companies, and we sweeten the deal with financial advisory services and new revenue streams.

We facilitate new sponsorships for teams and collaborations with big franchises like Fortnite or Battlefield, as examples, and that’s where teams thrive.

What do you look for when considering a potential investment?

We look at the esports industry in four verticals. The first one is teams and organizations – that’s Lazarus.

We also look at tournament organizers, whether an event is in your local hometown or a big arena – that’s Even Matchup Gaming.

The third is platforms and networks. This is anywhere gamers congregate online, such as online tournaments or an esports gambling platform – that’s PlayLine.

Fourthly, we target technology and tools, which is really the backbone of the industry. A lot of this is behind the scenes, including data insight and business intelligence for esports companies to better know their audience or build a better experience for gamers coming in – that’s Thunderbolt CDG.

We look at the esports industry as an ecosystem. First and foremost, we look for ethical teams that share the same vision as us. Secondly, we ask if these companies are led by executives that have run businesses before, and if not, how we can help. Thirdly, we consider whether these companies are positioned to thrive in a space that may be saturated or may not have any competition.

Speaking of Lazarus, congratulations are in order after the team won $3.5 million at the Fortnite World Cup this summer. What was your involvement there?

Lazarus is owned and operated by an organization called Tiidal. We came in and invested a sizeable chunk into Lazarus in March.

Not many people knew about Lazarus before the Fortnite World Cup, but the tournament came around and Lazarus took second in the duos and fourth in the singles, which led to that $3.5 million revenue into Tiidal. That put Lazarus on the map as one of the highest grossing esports teams in the world.

I was at the airport and I got a call from one of our advisors who said, “Dude, Lazarus just took home $3.5 million! Their athletes are like rock stars now!” I love calls like that.

Why did you decide to take New Wave Esports public?

We see the public vehicle as an opportunity for the esports community as well as other investors and brokers to invest in the industry. We are the first esports investment company to be traded publicly on the Canadian Securities Exchange, and we wear that with a badge of pride.

We went live on October 28, and so far it has been phenomenal. This generates exposure for us and opens up new opportunities worldwide. Not only are we listed on the CSE, but we also just listed on the Frankfurt Stock Exchange in Germany, where we know esports is massive.

How do you see esports evolving in North America?

The esports industry is still very much growing in North America. Asia is 20 years ahead of us, so we look to them as an opportunity to replicate those tried and true models. That’s why we opened up the New Wave Esports Asia department.

But with North America as an economic stronghold, everyone’s looking to see what we do to push esports forward. You’ve got celebrities like Will Smith putting sizeable money into a team called Gen G, and Drake took an ownership stake in gaming group 100 Thieves.

It’s just starting in North America, so the revenue multipliers have yet to hit. So, if you’re at the ground level, you’ll see that coming through.

Look, gaming has been around for 40 years, and it’s always been entertaining to watch someone play who’s better than us. I remember swarms of people at arcades watching someone play Street Fighter, and that’s why Twitch exists today.

As a video game player, how does it feel to be running your own esports company?

If you were going to tell 15-year-old Dan that he would have a career built on video games and ultimately become the CEO of an esports company, he’d be saying, “Get out of here, that’s insane.”

Back in the 90s, video games were still kind of for nerds. You didn’t have Internet connectivity, a mass audience and mobile games that make gaming accessible to everybody.

It’s phenomenal to see gaming grow, and it has created a community that I absolutely identify with. I’ve been able to build a sustainable life from it, and this is an opportunity for me as a CEO to grow the video game industry.

This story was featured in the Public Entrepreneur magazine.

Learn more about New Wave Esports at https://newwaveesports.com/.

Peter Hodson on the 103,000 Answers He Has for DIY Investors

CSE’s Phillip Shum recently sat down with Peter Hodson, the founder of 5i Research, and former Chairman of Sprott Asset Management, to discuss what he’s learned over his 50 years of investing experience.

In this discussion, Peter shares the feeling he gets finding the little gems that turn into the “next big thing” (2:29), how his firm has answered over 103,000 questions from DIY investors, (7:08), and his explanation as to why a value investment isn’t necessarily a cheap investment (10:12).

Listen until the end to hear Peter’s thoughts on why there’s always something to worry about (in investing), and how to combat that with a long-term investment plan. Peter also shares his insights on “FANG” stock and why he believes their value may be immune to government intervention.

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